Design and Technology is both a creative and technical subject. It combines aspects of creative design and applied science. It is about designing and making products in a range of materials that both look good and work well. It is about responding to human needs or design challenges in an innovative way through research and evaluation.
Creative learning in Design and Technology involves using both imaginative design and problem solving skills. It should link to the world of industry and commerce and the technologies they employ. It includes opportunities for learning that are vocationally relevant and allow a spirit of enterprise.
In Years 7 – 9, all students currently follow a rotational course where they experience designing and making themes and activities using food, graphics, compliant materials and computer aided design through the National Curriculum strands of researching, designing, planning, making and evaluating. Additionally, some technical and computer aided graphics is being developed using the new Apple Computers.
With Food Technology now part of the statutory curriculum at key stage 3 it is an exciting time to be teaching and learning all about Food. The aim of the syllabus is for all pupils to have a bank of recipes they can create that are low in fat and time saving. In Year 7 students focus on the basic cookery skills, nutrition and create a range of dishes that are balanced and healthy.
In Year 8 students focus on diet and health as well as food safety and hygiene. Learning a variety of technical skills and applying them to create family friendly healthy dishes.
In Year 9 students focus on choice. Learning about different cultures as well as special dietary needs. Students develop recipes to suit specific needs and develop their creative flare within the subject.
Aims of the Course:
- Gives an awareness of the catering/hospitality industry
- Encourages organisation skills
- Encourages the identification of customer needs and eating trends in a multicultural society
- Develops a knowledge of nutrition and the relationship between diet and health
- Acknowledges the importance of cost effectiveness when menu planning
- Provides opportunities to work individually and as part of a team
- Develops creativity and interest in food preparation, presentation and service.
How would you describe the Level 1/2 Catering and Hospitality Course?
“Pretty much a hands on course with first-hand experience of the Catering Industry. We cook a good variety of recipes and learn a good range of skills, from pastas to stocks to sauces.”
“It has made me think seriously about what I want to do as a career. I now think I may go into the food industry. The lessons are very hands on and give you good training in organisational skills and time management, which I think also helps me at home.”
How will I be assessed?
A 90 minutes written exam accounts for 40% of the final grade.
One model assignment released by the exam board in which the candidate would have to research, plan, trail, prepare, cook, present and evaluate two dishes to suit the brief.
It is overall worth 60% of the final grade.
What are the costs?
Students will receive a set of chef whites that they must take to lesson when they are completing a practical. They will have a practical every week for which they will need to bring a container to take their product home. A fee of ££40 for each year covers the cost of ingredients and one set of chef whites. Students are also welcome to take their ingredients in from home but it is vital they have them for each practical lesson.
Hospitality and catering is a growing sector of the jobs market and there are numerous opportunities within this industry from retail, hotel work, chef etc. there is also the opportunity to attend college and study catering to Level 3 or degree level.
According to the British Hospitality Association, hospitality and catering is Britain’s fourth largest industry and accounts for around 10% of the total workforce. Since 2010, over 25% of all new jobs have been within the hospitality and catering sector with the majority of new roles falling within the 18-24 age group, according to a report by People 1st.
Compliant Material involves pupils researching, planning, designing, making and evaluating a range of projects produced from a range of different materials.
In Year 7 pupils complete a sweet 3D/2D Design Project. Students create 2 mini products, where the students learn about the design and making process culminating a 3D outcome.
In Year 8, students explore a 2D/3D Design project investigating site specific sculpture. Students will design their own sculpture inspired by their research.
In Year 9, students will explain the current topic of the ‘Selfie.’ They will research the origin and investigate the work of current portrait photographers. This will be structed as a mini project in preparation for GCSE.
The Year 7 Graphics project allows students to create their own rand, learn how to draw in isometric and toy packaging.
The Year 8 Graphics project sees students learn about logos and typography, how to draw in 2 point perspective to design, and make their shop fronts. Some will go on to create a clock based on an art movement.
The Year 9 Graphics project involves students working together to create a promotional campaign using Photoshop, and make a mini torch that could be sold as a merchandise item.
CAD (Computer Aided Design)
Year 7 – Movie Making
In year 7 students will be using Adobe Premiere Pro to create movies. The main assessed project ill be to follow a specification to create an Olympics TV advert. They will also get together to create a group video. Students will also learn how to import a variety of resources, add titles, transitions, effects and animation to their videos. The aim is to have them learn the skills necessary and recognise good and bad practice when creating quality content.
Year 8 – Kodu
In year 8 students will be using Microsoft Kodu Game Lab to create 3D landscapes, add objects and program them to follow user instructions. Projects covered include: a racing simulator, a tower defence game and a 3D version of Pac-man! Students will also learn how to write an accurate specification, to test and improve their algorithms and to evaluate the success of their model.
Year 9 – Digital Imagery
In year 9 students will be using Adobe Illustrator and Photoshop to create digital media. They will explore concepts such as composition and imagery and will build up a useful set of software skills that they can take forward into their GCSEs. The primary assessed project will be to create a high quality cover for a popular magazine incorporating a mix of different media.